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Joined 1 year ago
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Cake day: November 1st, 2023

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  • I think it’s sus that a Math Lecturer decides to post an article about philosophy and then doesn’t describe any of the steps he took. The article basically just says i did a thing, but doesnt explain what he did/how to reproduce the result… On the other hand, philosophy is a field with many wrong conclusions and the like, so it is believable. But again in my eyes it’s not proven, since it’s just ‘one guy’ saying something and not replicated nor reproduced.

    Edit after replied comment edit: The second article you linked (actually the first in the post) changes my believe about the dunning-kruger effect. Thank you for sharing!


  • Dann können aber witzige Kreis Abhängigkeiten entstehen. Also wenn deine nicht rein kommt, wählst du für ne andere die dadurch rein kommt. Wenn jetzt wer anderes für deine zweitwahl gewählt hat und die ja auch ohne deine zweit Stimme es nicht geschafft hätte, zählt dann seine erst oder zweit stimme




  • Well you’re writing a Compiler with extra features to tell you where compilation failed but without actually executing the code. If the language you are trying to implement has defined a BNF for its language its quite doable and depending on the features you want to implement almost easy. There are BNF interpreters and chumsky e.g. is close to reading like a BNF. But if you’re building a language where you gotta find out the rules yourself it can take a while and finding all the edgecases can be a problem… But the project is big enough that most probably don’t finish theirs








  • Peer2peer connections are very difficult. Mainly because clients are behind a NAT which allows only connections from inside to outside. So when a client wants to connect to another client one connection comes from outside and is blocked. There is a “bug” called NAT holepunching to still connect but that’s not a trivial task and doesn’t work on all setups. I recently tried out webRTC for a multiplayer game but I still don’t know what to do with people where that connection can’t be established. SteamAPI has a P2P feature as well, and when they can’t establish a p2p connection they just silently route the packets over their servers.