

Hmph, speak for yourself. I dunno how you sleep at night, what with all your illegitimate Rick rolls 'n such
sometimes I talk about video games. RIP kbin.run
Hmph, speak for yourself. I dunno how you sleep at night, what with all your illegitimate Rick rolls 'n such
Aren’t orange females more rare? I’m glad she’s there for you! Hope you feel better soon!
No commercials was a bonus for a bit, but I think most people actually went to streaming services because it was both cheaper than cable, and you could watch on demand instead of according to TV scheduling
I believe it still exists, it’s called “Save the World” mode, but it’s extremely background for the game, to the point where the switch port doesn’t have it, or I would’ve tried the mode by now, it appeals to me, but the Battle Royale doesn’t, so I guess I just won’t play Fortnite.
It’s almost created this double underdog scenario for CDPR. First, they released Witcher 2 and then 3, where their game quality jumped incredibly drastically from the first game.
Then they brought their reputation crashing down to earth on Cyberpunk’s release, but fixed the game well enough that it now feels like an underdog overcoming odds in the public memory. They’ve basically fully recovered their public image, which I’m unsure if they deserve. People can like how it turned out now, but they shouldn’t forget.
Correct me if I’m wrong, but I think it’d be something like lactose intolerance, or an approximate. The body can’t or doesn’t like to digest some type of food, so it has a hell of a gassy time trying
Dark Souls 3, Assassin’s Creed Odyssey, Dishonored 2, Prey 2016, Batman Arkham City.
There are a bunch more that I would’ve done if they had NG+, but alas.
I mean, in that situation, wouldn’t the part where you end up deciding you have to hurt someone to escape a traumatic situation going to be the most detailed part of the memory?
I’m not saying people don’t do shit like that on the internet, but I really don’t think this post is nearly obvious enough to be a place to start calling someone out about it. Even if all OP wanted to do was type it out and just vent it, there’s not anything wrong with that.
Dark Souls, and other from soft souls likes (except Sekiro and Bloodborne).
You are encouraged to play cautiously and intently, otherwise you’ll get slapped by concealed enemies, mobs with unexpected movesets, and being over aggressive and “greedy” during boss fights will end many an attempt. I love these games for that.
Fellas, is it gay to measure someone’s age how hanging his balls is?
Wouldn’t that make it matter more? If your opponent can’t hear well and is relying on visual twitch to get an unseen opponent, but the unseen opponent can hear their location and is already aiming near the location of the opponent when they round a corner, the player with superior audio potentially has a much faster time to aim
What game is that? It’s not Stray, I haven’t played little kitty big city, that may be what it is, but I wanna know for wife gaming purposes.
I’m a little behind, but I completed AC Odyssey and that was just buy it and that’s it. They had a cash shop for armor sets but it was completely unnecessary and I never even looked at it much less bought anything from it. So provided the releases after that are the same it’s a “there is an MTX shop but the game is balanced without it” situation
You are correct in some ways, such as dedicating all your senses while giving you less on average to engage them, but are also over generalizing by saying it’s always terrible voice acting, which just isn’t true, it can be anime hammy, but I happen to really love well done over the top anime voice acting, which is a whole different style compared to something extremely realistic like The Last of Us. And if you don’t like that style, that’s okay, but it’s not terrible.
I feel like biggest representatives could go to things like Danganronpa, Phoenix Wright, or Persona, which all feature choice and gameplay, and I’d say Danganronpa and Persona have good voice acting, with Persona’s as excellent. I feel like generalizing that fans of the genre don’t care about choice is just not correct for all fans, I personally dislike most of the choiceless VNs because they then rely extremely hard on story, for example I disliked House in Fata Morgana because that’s a “reading a linear book” style of VN with no voice acting, and it’s really long, and the soundtrack was not super amazing (compared to Phoenix Wright, Danganronpa, and Persona, which have OUT FUCKING STANDING soundtracks, and with a manga you’re not getting a soundtrack that emotionally engages you and brings you back to listen to them long after completing the games as I have with those series.
It depends on the VN and its implementation. The existence of things like Slay the Princess, 999, Raging Loop, Phoenix Wright, AI: The Somnium Files, these are all inextricably linked with player participation and choice, as well as very dense narrative.
Then you have ones like Steins;Gate that don’t have very much choice at all, that’s a lot closer to a book in most respects, but as a blanket VNs are, more often than not, absolutely games.
As a counter I find the fact that VNs sidestep having to describe all sorts of setting and character related things by just showing you them instead with beautiful art work and at times voice acting.
To me that actually increases the pace instead of slows it down, if you think about what you’re not having to read. I do also dislike reading VNs at a computer, though, so I’ll only get them on portable systems unless it’s REALLY good, like Slay the Princess, and that game would simply not be the same if it were a book, it’s extremely reliant on choice.
I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would’ve just ported it already and raked in the cash
MECHANICAL/GAME STRUCTURE SPOILERS
Yeah, you would need to play it at least a couple “rounds” for it to really kick into full effect. It’s a choice heavy game where most choices alter your route in ways that sort of become more and more unique the further you get, until it kicks you back to the start allowing you to make different choices, and the culmination of a few rounds results in a unique true end game.
The ways or fact that this is happening are not clear until you’ve gone through enough to start to see how what you do manipulates the world state, and the true story and meaning behind it all sort of slowly unfolds and even after completion requires some wonder and unpacking on the part of the player to fully enjoy.
I do find it a shame you didn’t get hooked into it, it might just be one of those things where you have to come to it in just the right mood for it to really have full effect.
I don’t play Terraria and don’t follow its updates, but the only situation I could assume might justify crunch is if the devs confirmed a date for an update, and they were in danger of failing to meet it. Not justify as in “it would be right for them to crunch”. More like “I could imagine a company would expect the workers to crunch for this”