• 9point6@lemmy.world
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    1 年前

    A PC game is either on Steam or GOG or it doesn’t exist to me.

    I subscribe to the humble monthly bundle thing and if a game doesn’t activate on one of those two I’m probably never going to play it despite owning it.

    I’d maybe have added epic to the list if it wasn’t for the store exclusivity stuff. I know that they’ve dialled it back significantly, but anti-consumer stinks like that don’t readily wash out.

    Conversely, GOG is on the list because they’re expressly pro-consumer, particularly with their preservationist initiatives. My monkey brain would prefer everything in one place on Steam, but I recognise behaviour I want to support in these companies, so GOG gets my money too

    • dufkm@lemmy.world
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      1 年前

      A PC game is either on Steam or GOG or it doesn’t exist to me

      Mostly agree, except I’m okay with it if it’s something I can simply apt install

    • raspberriesareyummy@lemmy.world
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      1 年前

      You forgot patreon. Steam censors the library in places (hello German government & fuck you hard with a rusty rebar). But even outside censorship, patreon game developers usually do not lock in their games into rootkit-protected anticheat/copy protection/whatever bullshit.

      • Appoxo@lemmy.dbzer0.com
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        1 年前

        Not censored but mandated by a government body so they literally have no other option other than doing that.
        If the dev is too lazy to fill out a questionnaire for self-categorizing the age rating why is Valve responsible for that?

        • raspberriesareyummy@lemmy.world
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          1 年前
          1. I was cursing at the German government, not steam
          2. I am not talking about the age categorization, I am talking about having to implement a customer age verification which they won’t do for the German market, and again, while this would be easy, I don’t necessarily blame steam for it. But that they do censor is unquestioned, and therefore more options are welcome, as long as those stores do not require a launcher, installer or otherwise intrusive software.
  • Aganim@lemmy.world
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    1 年前

    And make sure to avoid stores that actively promote the store exclusives concept, even for stuff that isn’t an exclusive (anymore). They don’t deserve our money. Looking at you Epic.

    • Elgenzay@lemmy.ml
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      1 年前

      I remember when Metro Exodus was about to release, Epic bought them out and they made the game unpurchasable on Steam after people already preordered. So only those who preordered were able to play on Steam for the first year after release. Valve left this statement on the store page.

      https://en.wikipedia.org/wiki/Metro_Exodus#Release

      • Aganim@lemmy.world
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        1 年前

        Ubisoft pulled something like that with Anno 1800. If you pre-ordered it on Steam it was possible to install and play it, as it was only delisted but not removed entirely. Buying the DLC was a bit of a pain as you couldn’t search Steam for it, you had to dig up the direct Steam Store link from one of the official posts on the Ubi forum. It wasn’t ideal, but at least they had the sense to make everything available immediately on Steam for those that already bought the game there.

    • PineRune@lemmy.world
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      1 年前

      Stealing implies a transfer of ownership. Downloading a “COPY” of a digital game only infringes on a copyright or licence or whatever the multi-million dollar company wants to claim it has.

      If you don’t own the game by purchasing it, then it’s not stealing if you pirate it.

    • CileTheSane@lemmy.ca
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      1 年前

      Console exclusives have a logic to them, it takes extra time and money to translate a game to be playable on different hardware.

      Store exclusives do not make sense. No game is only purchasable at GameStop, and the only reason for it is to avoid competition.

      • Psythik@lemmy.world
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        1 年前

        Both major consoles run on x86 hardware now. I mean, if a bunch of Brazilians can hack the PS5 version of Spider-Man 2 to run natively on PC, it can’t be that difficult for a AAA studio to port their console exclusives to PC.

        • AnyOldName3@lemmy.world
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          1 年前

          Being x86 or not doesn’t have much impact. The CPU instruction set is dealt with by the compiler, and the only differences that show through will be which memory access bugs and race conditions end up having symptoms. The effort comes in because the GPU is programmed completely differently, so a lot of the rendering code needs to be rewritten from scratch, most PCs with good GPUs don’t have unified memory, so you need to manage when things are transferred to the GPU and back, and you’re not targeting one single piece of hardware, but instead many different ones that support different features, perform differently when asked to do the same thing, do different things in cases where the API specification says they can, and do different things when there’s a graphics driver bug.

          Things aren’t as complicated as they were when porting things to and from the PS3, which had co-processors that had to be managed separately, or from the Dreamcast, which had a GPU that supported a bunch of things that couldn’t be done on a PC GPU until around 2010. The change wasn’t down to the CPU, and was instead that consoles no longer have weird extra hardware that PCs don’t, so you can typically just try and do the same things in the same ways and it’ll almost always be possible.

    • OhYeah@lemmy.dbzer0.com
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      1 年前

      Whether or not it is on gog doesn’t really impact how easy it is to pirate. For me it’s almost like streaming where the convenience is so high that I’d rather just pay on gog and get the perks that come with that then look elsewhere.

      • GHiLA@sh.itjust.worksBanned
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        1 年前

        I just like how they package things, and I’m a Linux user.

        Nah, I own most of the games I have stored executables for, I just don’t have the most faith in the future of American internet, so making my own repository of easily installable pirated crap is more like a failsafe.