The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square460linkfedilinkarrow-up1918arrow-down10
arrow-up1918arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square460linkfedilink
minus-squarekrooklochurm@lemmy.calinkfedilinkEnglisharrow-up1·1 month agoNinja gaiden for Xbox was such a good game. The difficulty always felt fair. When I died it felt like it was because I wasn’t good enough, and there was a lesson to learn. It never felt cheap.
Ninja gaiden for Xbox was such a good game.
The difficulty always felt fair. When I died it felt like it was because I wasn’t good enough, and there was a lesson to learn. It never felt cheap.