todd, you’ve done it again
Bethesda, you have ported this game to fucking PS3, how do you fuck it up this badly?
Lots of Switch 2 ports have had problemd. My MIL had to stop playing Tales From the Shire because it kept wiping her progress.
Why is everyone bashing Nintendo for this? I mean I get it that Nintendo is not to be liked, but this is clearly Bethesda’s fault. They did a fast and cheap port and failed hard with it.
If you haven’t already bought a switch 2, just get a Steam Deck if you want another handheld.
Valve also won’t remotely brick your entire device if they think you got an unlicensed cartridge.
In fact, you can emulate every other console with pirated ROMs without anyone batting an eye
… How do you fuck this up?
Sell product based on IP and brand name while delivering the bare minimum of product. Nintendo’s MO for 10+ years now
How much do you want to bet this is emulated
And they’re STILL charging $60 bucks for this fuckin game? Todd it’s been over a decade bro
The year is 2064. The world outside is fire and riots.
A new life is brought into the world, the hospital lights flicker. The doctor, dirty and worn out, pushes the new parents a form on a battered clipboard.
“Congratulations to you both, now please sign this release to bring your baby home, but not before you designate which formats of Skyrim your child will inherit, please understand this is not optional, and we no longer take Bitcoin to pay the mandatory $60 Skyrim Fee, so please use cash, credit or ration cards to pay.”
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How is this Nintendo’s fault lol
The Switch 2 could absolutely handle Skyrim at 60fps if not 120, it’s not their fault Bethesda half-assed the port.
yes but have you considered that:
nintendo bad
“It just works!”
As in it just barely is functional at all.
So, par for the course for Bethesda then?
They really do have a habit of just barely making it work on every platform, no matter how powerful.
If only there was another way to play Skyrim
_______ ships to Switch 2 with _____ issues seems t be pretty common.
damn near 2026 and new releases are still shipping with a 30hz target lmao
The bigger issue is this game is 15 years old now. Modern hardware should crush this.
The labor cost though, it’s at an all time lo… Wait no that’s gone up… What are they even doing?
Something like business metrics being measured in board salary $/frame-hour?
You can install this game as a multiplayer RPG suite with cloth physics, frame generation, and a decade of fan content pushing that medieval engine to do things that shouldn’t even be possible.
But somebody out there still wants to buy it in potato.jpeg resolution and run it on a kid toy
severe input lag and a huge 53GB file size despite being capped at 30FPS
I’m not sure how being capped at 30 FPS should change any of those. Probably they went too ambitious with texture resolutions, etc. Which explains 53 GB AND the need to cap it at 30 FPS. And 30 FPS probably has MORE input lag than 60 FPS as most things only get polled every 33.333 ms instead of 16.666 (both repeating of course)
Vibe coded port… sigh
Let’s not push the myth here that over dependence on LLMs is the only source of bad code. In the past it’s almost always been management constraints, probably the case here, too.
It quickly is becoming the primary source for bad code though.
Over reliance on LLM will still be management constraint sadly.
It’s Bethesda we’re talking about. They can definitely reach that level of incompetence without AI being involved.











