• jtrek@startrek.website
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    1 month ago

    I loved giving my players items with obvious drawbacks. I presented the wizard this item (heavily inspired by Crawl: Stone Soup) :

    Hat of Pondering

    • Advantage on wisdom, charisma, and intelligence saves
    • Advantage on saves against effects that move you against your will
    • Intelligence, Charisma, and Wisdom increase by 2 to a maximum of 22
    • Disadvantage on dexterity saves
    • Cannot use reactions
    • Speed is reduced by half and cannot be increased
    • Cannot take the dash action

    His reactions as he read each line item were pretty great. “Oh? Oh! WOW. Oh. Hm. Hmm.”

    Of course he used it for several sessions, and of course it almost got him killed.

      • jtrek@startrek.website
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        1 month ago

        Ah, but implicit from my understanding of D&D standard magic items (and I should have been explicit) is the effects persist so long as it’s attuned to you. Good thinking, though.