PugJesus@piefed.socialM to Lord Of The Rings Memes@piefed.socialEnglish · 1 month agoPlayers when you give them an obviously cursed item be like:media.piefed.socialimagemessage-square19linkfedilinkarrow-up1176arrow-down10
arrow-up1176arrow-down1imagePlayers when you give them an obviously cursed item be like:media.piefed.socialPugJesus@piefed.socialM to Lord Of The Rings Memes@piefed.socialEnglish · 1 month agomessage-square19linkfedilink
minus-squarejtrek@startrek.websitelinkfedilinkEnglisharrow-up9·1 month agoI loved giving my players items with obvious drawbacks. I presented the wizard this item (heavily inspired by Crawl: Stone Soup) : Hat of Pondering Advantage on wisdom, charisma, and intelligence saves Advantage on saves against effects that move you against your will Intelligence, Charisma, and Wisdom increase by 2 to a maximum of 22 Disadvantage on dexterity saves Cannot use reactions Speed is reduced by half and cannot be increased Cannot take the dash action His reactions as he read each line item were pretty great. “Oh? Oh! WOW. Oh. Hm. Hmm.” Of course he used it for several sessions, and of course it almost got him killed.
minus-squaresamus12345@sh.itjust.workslinkfedilinkEnglisharrow-up7·1 month agoPut it on when you need to figure something out, take it off when it’s fightin’ time.
minus-squarejtrek@startrek.websitelinkfedilinkEnglisharrow-up4·1 month agoAh, but implicit from my understanding of D&D standard magic items (and I should have been explicit) is the effects persist so long as it’s attuned to you. Good thinking, though.
minus-squaresamus12345@sh.itjust.workslinkfedilinkEnglisharrow-up5·1 month agoAh, I wasn’t actually familiar with that mechanic. Good way to balance magical items!
I loved giving my players items with obvious drawbacks. I presented the wizard this item (heavily inspired by Crawl: Stone Soup) :
Hat of Pondering
His reactions as he read each line item were pretty great. “Oh? Oh! WOW. Oh. Hm. Hmm.”
Of course he used it for several sessions, and of course it almost got him killed.
Put it on when you need to figure something out, take it off when it’s fightin’ time.
Ah, but implicit from my understanding of D&D standard magic items (and I should have been explicit) is the effects persist so long as it’s attuned to you. Good thinking, though.
Ah, I wasn’t actually familiar with that mechanic. Good way to balance magical items!