• hydrashok@sh.itjust.works
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      14 days ago

      Unless they require linking an EA, Ubisoft, Rockstar, or other bullshit account requirements, in which case they get added to the ignore list.

    • FenrirIII@lemmy.world
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      14 days ago

      I kept waiting for Starfield to drop in price. Impatiently, I sailed the seas to see if it had improved since launch. Sadly, it’s still a HUGE turd and now it’s off my watch list. The first big Bethesda title I don’t own.

      • KuroiKaze@lemmy.world
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        14 days ago

        I beat it on game pass and had fun. The base building is kinda impressive but there’s little reason to spend a bunch of time on it because nobody will ever see it. It’s not amazing but I definitely don’t think it deserves turd rating. That said everyone should just play expedition 33 instead.

          • KuroiKaze@lemmy.world
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            14 days ago

            Well France doesn’t even exist in the game so I think you’re safe. They even are tongue in cheek about it and you can literally dress like a baguette stereotype for the lolz

  • Novamdomum@fedia.io
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    14 days ago

    I used to buy Steam games without a care in the world. Now to spend even 5 bucks I make myself go through a quality control checklist so vast it would impress a space shuttle commander. There’s just been too many abandoned games, terrible sequels, fake reviews, unnecessary game launchers and disappointing Steam sales. That’s not to say there isn’t still an excellent bunch of games on there, but they’re all hidden deep in the forest and I have to go sniff em out like a basset hound.

    • skulblaka@sh.itjust.works
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      14 days ago

      If I spend a fiver on a game and it entertains me for two nights I still consider that fine value to entertainment ratio. If I went out somewhere in real life with the boys I’d be spending a minimum of $50 and that’s for a single night out. So I buy a lot of indie games in the $5-10 range without much guilt over it. Weird single-dev projects with pixel art and a 5 year span in early access are my favorite kind of art.

      Now if you’re asking me more than about $20 for your game then yeah the quality control checklist comes out. But my standards are much lower for the $10-tier and I’ve found some really good games in that tier. Not ones that I’m still playing, maybe, but ones that I had a good time with for a few days to a few weeks and that I remember fondly.

      • knatschus@discuss.tchncs.de
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        14 days ago

        I’m more of the just stick to the indie goats type of guy, those which give you unlimited replay ability, but reading your comment made me fondly remember Yes your Grace!

        A little game which i got through in two days and probably never touch again but absolutely loved. It made feel more like a King (of a really small realm) than a crusader kings or civilisation.

      • Novamdomum@fedia.io
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        14 days ago

        Well ok but I did say it was long. Tbh, my checklist is almost a minigame itself now 🤣

        So once I’ve found a game that looks interesting, I do the following:

        Google video search for the game’s title and filter to past week, then month, then year and that shows me how many people are actually talking about this game right now and who’s doing the talking.

        I look at the Steam reviews and initially filter to only show negative ones. I find it’s a lot easier to see if the game’s been review bombed that way. Also, a lot of negative reviews complain about features I find positive so that’s helpful too “This game was way too easy! I finished it in 30 hours and I still had all my hair at the end, harumph!”. I also check phrases like “Abandoned by the devs” or “Yet another asset flip” or “Beware! The EULA is a privacy nightmare”.

        I then switch to positive reviews and read the short ones. The dissertations are just way too much detail at this stage (or any stage really for me).

        At some point early on I check the Steam update history. If the last update was years ago I factor that in. I also try to keep on top of relevant news like that time the entire staff of Annapurna Interactive quit, making a sequel to Stray unlikely.

        Also, if it hasn’t had that many recent updates I’ll join the Discord and see how active that is. That’s usually so revealing. Often in a positive way like with the G-Rebels devs.

        Then I go through my top YT game reviewers like Raptor, Scarlett Seeker, Splattercat Gaming, Orbital Potato and Nookrium and see if they’ve talked about the game.

        I look for the title on Allkeyshop to see if there’s a cheaper EU unlockable Steam game key available.

        I check for trainers in case I need an escape hatch if it turns out to be too grindy or tedious but still worth playing.

        If all the searches have been positive so far I’ll wishlist it around this point. If there’s a demo I’ll play it. If it looks amazing from the start I’ll install the demo after looking at a couple of gameplay videos.

        I also have a 21:9 monitor so I hop into the Steam discussion group for the game and look for confirmation that it’s compatible.

        If it’s too expensive I’ll check SteamDB and look at it’s price history. My personal limit is <7 bucks for an old game and <18 for a relatively new one (unless something exceptional suddenly appears like Eriksholm).

        I’ll check if there any Steam sales coming and if the theme is likely to match the game I’m looking at.

        I really do actually do all this by the way. It’s the only way I’ve been able to get more sensible about the games I buy.

        • LeFrog@discuss.tchncs.de
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          13 days ago

          Actually that’s not a bad list at all. But reading this I am asking myself: isn’t that more a list to detain YOURSELF from adding too much on your pile of shame :D

          • Novamdomum@fedia.io
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            13 days ago

            Oh yeah definitely :) Also I’ve noticed there’s kind of a new feeling of satisfaction when a game does somehow make it through this assault course and I buy it finally. It feels like an achievement in itself.

        • Lfrith@lemmy.ca
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          13 days ago

          I would throw in isthereanydeals and gg.deals into the mix. Those provide good historical tracking of multiple stores for games, so you can really be sure you are getting the historical low during a sale.

        • murmelade@lemmy.ml
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          13 days ago

          I just pirate what looks interesting to me and then buy the stuff I like, on allkeyshop like you, and discard the rest. Kinda like a demo.

    • grue@lemmy.world
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      14 days ago

      I pretty much only buy games that are either very well-known to be good (famous on the level of Skyrim, Stardew Valley, etc.), or that I saw a “let’s play” of.

      • MBech@feddit.dk
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        14 days ago

        I’ve started just waiting a bit. If a game is actually good, waiting a few months won’t really matter. If the game is dead by then, it was never worth the money in the first place.

        Also, I got burned by No Man’s Sky back then.

        • thermal_shock@lemmy.world
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          14 days ago

          Same. I’ve got a huge library of rpg games I can play, don’t really play games that I need to have day 1, I just watch a few hours of someone play it and I’m good.

          No man’s sky did make a full 180 recovery though, I bought it after the fix for me, my kid and some friends so we could play together.

        • thermal_shock@lemmy.world
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          13 days ago

          Yeah, I learned about it all after. L4D is one of my favorite arcade shooters of all time, I really wanted a part 3.

  • rafoix@lemmy.zip
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    14 days ago

    I don’t even play the majority of games I buy. I give game devs free money.

  • Katana314@lemmy.world
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    14 days ago

    It’s rare, but there’s a few indie games where I did not wait for a sale, even knowing I wouldn’t play it for a while, because I wanted to be supportive to devs that made something I wanted.

    • DoucheBagMcSwag@lemmy.dbzer0.com
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      14 days ago

      That was me with Dispatch. Got the Deluxe too

      Support your Indies. They are the future of gaming once the AAA industry collapses in on itself.

      • skulblaka@sh.itjust.works
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        14 days ago

        Moonring is another free game who had to add a $5 megadungeon DLC after being harassed by fans for months to give them a way to support the game monetarily

        • MonkeMischief@lemmy.today
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          14 days ago

          This thread has some bangers. Thanks for sharing!!!

          I really like this “supporter DLC” model. And it legitimately warms my heart to see a lot of people saying they go out of their way to support indies this way.

          That is how gaming should be. <3

        • kazerniel@lemmy.world
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          13 days ago

          I read the book’s wiki page, but it doesn’t seem to, besides the title. The game does have a narrative frame of strangers meeting at a masquerade ball on an odd train going through a winter landscape, but most of the game is the self-contained stories of 3 of these travellers, it doesn’t directly talk to the player.

    • Übercomplicated@lemmy.ml
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      13 days ago

      Transport Fever 2 🙏, only time I ever spent 50€ on a game.

      They’re releasing 3, so there might be a second time soon…

      • Trainguyrom@reddthat.com
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        13 days ago

        Best humble bundle I ever bought was a $15 bundle that included Euro Truck Simulator 2 because I wasn’t sure if ETS2 would be fun enough. I’ve since purchased every map DLC, American Truck Simulator and every map DLC for that too, plus a smattering of the cargo, truck and paint scheme DLCs, and I’m very likely to continue purchasing the DLC that keeps the studio constantly updating these 10+ year old games at a really healthy pace

      • Zahille7@lemmy.world
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        14 days ago

        The first and only humble bundle I’ve bought was the WB with all the Arkham and Injustice games in it. I already owned like a third of the games, but I wanted the rest because it also had Mad Max. And it was only $12.

  • Grandwolf319@sh.itjust.works
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    13 days ago

    I feel like they cheat by keeping their regular price high.

    Back in the day, a game was $60 new and $20 without sale after a few years.

    IMO that’s still better than keeping your prices high and doing crazy sales. This way it gets lots of people to buy it out of impulse hence the popularity of the unplayed library meme.

    • Aneb@lemmy.world
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      13 days ago

      Its almost like gambling and the gamification of a sale brings out the gamers who feel savvy by buying a cheap game instead of quality releases, not saying thats every game on sale

      • Lfrith@lemmy.ca
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        13 days ago

        Not much these days with sites like isthereanydeals providing historical price data. Might be in the old days where retailers could say something is on sale, and consumers being in the dark on if it really was a discounted price and they weren’t overpaying compared to buying from another store.

        Now consumers know what the usual sales price is and can wait for it when it comes to games of interest. And with many different storefronts sales are frequent enough now you can wait until the next sale pops up without waiting too long.

        One area though that has been like gambling though has been pc parts. With sudden events causing parts like ram to suddenly sky rocket.

    • PieMePlenty@lemmy.world
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      13 days ago

      I remember those days.
      Release at $60, lower to $20 after a few years, $5 on sale with “only” 75% off.
      Though I’ve noticed that every major steam sale has 10 selected deep discount games that are at least 90% off. The prices for these select 10 feel like steam sales we used to have 15 years ago.

  • TheObviousSolution@lemmy.ca
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    13 days ago

    Another option is to just price it respectfully. I picked up Silksong on release. I have one day of play time because I’m not into the genre at the moment.

    There are plenty of games I would purchase if they were priced low enough from genres I would not normally play just out of popularity and curiosity. I have a lot of them on the Steam backlog that I haven’t even touched just because they were on discount. Some devs do it for mansions, other devs do it for love. Both end up shorting themselves, and the ones probably winning out in terms of profit are the ones selling on a time discount curve somewhere along the middle.

    • squaresinger@lemmy.world
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      13 days ago

      That’s what they are doing with the pricing: They start up way to high, to catch those who will pay that price. Once they reach the point where sales are stalling at that price point, they lower it, so that more price-sensitive players will buy. That cycle continues until they get a deal from Epic or Amazon to give the game away for free, because that way the publisher still gets more money than from pirates.

  • Skullgrid@lemmy.world
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    13 days ago

    I bought a 2 hour long indie “experience” at 67% off.

    No regerts. I am barely making ends meet and feeding a child and wife.

  • gmtom@lemmy.world
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    13 days ago

    Reminder that steam strong arms indie Devs into doing these big sales in order to give them visibility on the Steam store.

    Basically if you don’t do sales Steam wont show your game to anyone.

    • StripedMonkey@lemmy.zip
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      13 days ago

      There are plenty of examples to the contrary of this. In particular, I know that factorio has literally never gone on sale on principle, and has only ever gone up in price upon leaving early access. Despite this, it shows up with some regularity in the store.

      It’s certainly the case that Steam can be a rat race for developers to get attention, but I don’t believe your framing is accurate.

      • gmtom@lemmy.world
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        13 days ago

        I thought about mentioning factorio in the original comment, but yeah as you say there is some exception, factorio. Being wildly popular and the game that more or less birthed an entire genre helps and even if you don’t play the same game it’s still entirely possible to succeed through word of nouth. But for less popular indie games it’s still true.

    • 2FortGaming@lemmy.world
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      13 days ago

      UUhhhh no? Steam doesn’t automatically change games’ visibility if it’s never on sale; it makes games on sale more visible, which encourages Devs to put their games on sale, meaning people who have never seen your game have seen it and might buy it. So in the end, MORE People have bout the game than would have otherwise, and if set at the right price, the Devs still get their cash and now have a larger market. I’m so glad I took Microeconomics in High School :)

      • gmtom@lemmy.world
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        13 days ago

        And maybe if you studied beyond highschool level you would be aware this is a well studied thing in economics. If you sell a priority service and there is a limit to the resource in some way you are shutting out the people that don’t pay. Like its the same problem as dating apps that sell priority matching, if enough people buy I to it you either have to buy into it as well just to get a fair chance, or except you will never get seem.

        Yes the Devs that buy into it get more sales. The entire point is it works for those people, if it didn’t they would have no reason to buy into it. But the people who don’t buy into it are then inherently disadvantaged.

        • barooboodoo@lemmy.zip
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          13 days ago

          This post brought to you by a person who studied beyond highschool level and the phrase “buy into it”.

        • Lfrith@lemmy.ca
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          13 days ago

          Why would consumers want the store to not prioritize giving visibility to games on discounts during sale events?

          If people want to discover games they can go to steam queue and see what is recommended that they may be interested in. But, the last thing I want a company to do is hide sales for me and pushing full retail products.

          That to me would be anticonsumer. Might not be what sellers want, but visibility to discounts so my money goes further is what I want as a consumer. I go as far as using isthereanydeals to check to see if other stores sell for cheaper than Steam and alert me to targetted price drops.

          • gmtom@lemmy.world
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            13 days ago

            That works when we’re talking about big businesses and AAA games, but the problem is when we consider indie developers, who struggle to get attention so are pressured into putting their game on sale when they don’t want to just get some attention.

            • Lfrith@lemmy.ca
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              13 days ago

              And why would consumers who are trying to get the most value for their money care about that financial aspect? They aren’t a business. They are consumers looking for deals. Not to be paying full price for games as an act of charity. Many look at the store because they are looking to see what is discounted for the day. And wishlist and use deal trackers like isthereanydeals.

              People who get hyped and preorder are the ones willing to pay more because they value first access. After that its mostly value based consumers left with different price thresholds. If you want the full price paying demographic you have to front load your marketing budget before the game launches.

              Its like you want the store to be advertising old full priced games and suppressing sales which is the opposite of what consumers want to see.

              • gmtom@lemmy.world
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                13 days ago

                And why would consumers who are trying to get the most value for their money care about that financial aspect? They aren’t a business. They are consumers looking for deals.

                Sure if you don’t give a shit about other people, and then you can use the same logic to justify sweatshop clothes and any other shitty businesses practice you like.

                • Lfrith@lemmy.ca
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                  13 days ago

                  You consider sales to be equivalent to sweat shops?

                  So do you go out of your way to avoid sales and pay full price for everything?

                  Anyways, pretty confused why you expect the store part of a business to not prioritize promoting sales, since that’s what consumers want in that section. The discovery queue is where titles that might be of interest is shown without regard to discounts. Its like going to the mods section and being upset there’s only mods being displayed.

      • Lfrith@lemmy.ca
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        13 days ago

        Probably wishes there were no sales at all and everything stayed at full price. They compared sales to coercion and sweat shops. They hate discounts.

    • ThunderclapSasquatch@startrek.website
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      13 days ago

      Wow, it’s like people want the games that are part of the big sale going on! How are you twisting the ability to sort by what’s on discount into being evil?

      • gmtom@lemmy.world
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        13 days ago

        Because the big sale only happens because steam presses Devs into it in order to get promoted. So Devs that don’t buy into the sale, get sent to the back of line.

            • ThunderclapSasquatch@startrek.website
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              11 days ago

              Then explain better, because at the moment all you are doing is pearl clutching about people wanting a good deal on a product they want, what would your solution be?

              • gmtom@lemmy.world
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                11 days ago

                I have explained plenty well. You are just refusing to listen because you have already set your opinion in stone and have either ignored or twisted everything I have said to fit that opinion.

                If you have any desire to engage in good faith I suggest you go back and re read my comments.

                • ThunderclapSasquatch@startrek.website
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                  9 days ago

                  You haven’t explained shit, you just keep saying Valve is abusing devs with sales, you never give a solution and your logic is spotty at best. How would you solve this issue?

    • GreenKnight23@lemmy.world
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      13 days ago

      I mean… yeah?

      steam is running a business and game devs are too.

      if you develop games because it’s a hobby, more power to you, but the platform you’re using (steam) requires capital to operate.

      • Lfrith@lemmy.ca
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        13 days ago

        And same with consumers. We aren’t a charity throwing away money for no reason. We actively seek out discounts to get more for our money. We want discounts to be given priority.

            • GreenKnight23@lemmy.world
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              12 days ago

              are you certain it’s entitlement?

              If you’re referring to how consumers were previously described, then I wholly agree. consumers should get what they paid for.

              that said, if the price is too high for you don’t complain. don’t whine about it online. don’t buy it.

              • ThunderclapSasquatch@startrek.website
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                11 days ago

                I don’t complain online, I wait for a sale to bring it into my buying range, it’s entirely the business owners choice if I buy their product, that said that money represents hours of your life, why spend more than absolutely necessary when buying?

            • GreenKnight23@lemmy.world
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              12 days ago

              man I wish. that’s a game company that knows how to make money.

              they treat their customers like absolute shit, year after year. yet still people keep buying their garbage.

              🤔 I wonder why?

              • Lfrith@lemmy.ca
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                12 days ago

                By knowing most consumers don’t have the self control to not spend money and fall for marketing hype. Probably call those who don’t get sucked in and end up being more price sensitive and waiting or not buying karens for not being part of the initial revenue made.

    • b34k@lemmy.world
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      13 days ago

      I mean it’s that, or pay for marketing via other means. Either way, you’re spending money for exposure.

    • KeenFlame@feddit.nu
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      13 days ago

      You say “basically” as if you are privy to how the steam store works when at the same time making up how it works

        • KeenFlame@feddit.nu
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          11 days ago

          I have been in the business 10 years, steam insider program is not how steam store works… it is mostly manual and if you know someone there, you have a chance. It’s some people’s work to curate, for good and bad… I prefer it to the inevitable short sighted collapse that a publicly traded company would

    • SoftestSapphic@lemmy.world
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      13 days ago

      So who would see their game if Steam didn’t allow their game on their platform?

      Seems like the devs would make way less money selling 0 copies

    • Lfrith@lemmy.ca
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      13 days ago

      I never buy games at retail price anyways, so I do kind of get it past launch. I don’t care about buying a game until it is on sale and its a big part of why I wish list games to keep track of when they go on sale to see if its hit the price point I want.

  • Taleya@aussie.zone
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    13 days ago

    Paying full price for non indie games doesn’t support the devs. It supports the companies who hire and underpay their workers, treat them like shit and would contine to do so if you paid 200% retail.

    • SoftestSapphic@lemmy.world
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      13 days ago

      You’re right it would be better if their games weren’t easily accessable and advertized and nobody ever bought them or even were able to learn they existed.

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        12 days ago

        Take the boot outta your mouth for a second. Seriously.

        I point out that non indie companies underpay and abuse their workers and your immediate go to is “But they marrkettt”

        You know you can market without treating your workers like shit, right? That’s an actual thing that exists.

        • SoftestSapphic@lemmy.world
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          12 days ago

          I think there are a lot of of bots and people suddenly mad at Steam when they are the only serious user forcused games distribution platform.

  • NigelFrobisher@aussie.zone
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    13 days ago

    It still supports the devs. Sales are a chance to pick up the market segments that will only buy at that price.

  • flandish@lemmy.world
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    14 days ago

    i sometimes just buy dlc when i can afford it - though i really want rimworld’s odyssey i just can’t yet afford it. I am loving biotech though!

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      14 days ago

      I considered odyssey, but then I realized it would break all my mods, because they aren’t through steam, and I have multiple weeks spent getting those appx 750 mods working properly. Not worth it when a lot of the mods I like most have been shelved with the major changes. I’d need an entirely new setup.

      Maybe someday though!

      • flandish@lemmy.world
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        14 days ago

        with my five mods i think im … only scratching the surface. i beat it once on biotech but in proper form; my newborns were annoying so i used them to launch the ship after i sterilized every adult so that wouldnt happen again.

        • CentipedeFarrier@piefed.social
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          14 days ago

          If you play on steam, and want to try a very easy-to-load set of mods that completely reworks the whole game, check out the progression mod pack. (Link is for the 1.5 version since you don’t have odyssey, there’s a 1.6 version as well and I think there’s a link for it on that page)

          It’s around 1,000 mods, many of which are compatibility/patch mods, the authors of them worked closely together for compatibility, and they have a community-driven mod sorting tool to reduce errors. You can single-click to add all and follow the directions to have them properly sort for best experience.

          I use around half of the mods on that list, very much recommend. You don’t have to have all of them enabled if there’s content you don’t like or whatever.

          I do mostly sandboxy base building, rather than accomplishing main objectives, so I frequently have hordes of kids running around my base (highest pawn count ever was 86, I just sort of let people do their own thing and accommodate them). The first bit is kinda annoying, but growth vats for newborns are great if you can’t spare people for feeding and play time :)

      • Trainguyrom@reddthat.com
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        13 days ago

        Pretty sure the steam version of rimworld is DRM free. Try copying the game files elsewhere and running the executable to see if it just works. That’s how it was with the old DRM free builds Tynan would email you, and I think it still works like that now?

  • kazerniel@lemmy.world
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    14 days ago

    The only game I preorder is GW2’s yearly expansions. Everything else is c/patientgamers material, waiting a few years and paying just a small fraction of the release price to get all DLC, fixed bugs, and tons of fan resources that were created meanwhile 👌

  • Melvin_Ferd@lemmy.world
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    13 days ago

    so we’re all clear. What is the difference between selling 100 copy’s at $5 vs selling 5 copies at $100?

    Dev’s lock in prices at $100 and only discount down to 5%-10% because industry standards and publishers or some bullshit. They don’t care if I eat, I don’t care if the eat. Doesn’t matter how good the game is. This is how it’s always been in capitalism and to participate means neither of us care about the other one. If we maintained what these sales were like during the hayday, I’d go to bat for any of these devs. But I’ve seen the sales in the past few years. Minimal at best then posts like these saying “support them”. Eat shit.

    You’re not a starving artist any more then we are. You want to create a world of maximized profits then don’t ask for sympathy and support when it takes away from my labor too. I will play the game like you and demand cheaper while you demand more money. Go figure games now are not great and maybe profits are up because prices don’t drop anymore, but there’s likely more starving artist types developing games now then there were during the great days because guess what got everyone into gaming then? Cheap sales and game prices we all could afford and play on our jank systems. Now they fuck us and say “support our full price game or you’re a piece of shit”