• Mrs_deWinter@feddit.org
    link
    fedilink
    arrow-up
    32
    ·
    edit-2
    11 days ago

    Zelda Breath of the Wind: Weapon durability. Fuck I was so annoyed by that. Even the Master Sword with it’s cooldown. That felt like a really disrespectful design choice for OG Zelda fans.

    Will be the last Zelda game I (attempted to) play, although it pains me.

    • iamericandre@lemmy.world
      link
      fedilink
      arrow-up
      11
      ·
      11 days ago

      First time I picked it up I had this same problem but you get far enough into the game and you never really run out of weapons so I eventually just ignored it

    • Nightsoul@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      10 days ago

      For me it was the cooking system, I got sick of trying to remember what combination of bs mixed together into something useable. The buffs don’t even last that long so you have to constantly be eating and cooking

    • CarrotsHaveEars@lemmy.ml
      link
      fedilink
      arrow-up
      7
      ·
      11 days ago

      Regarding to traditional design of Zelda, yes! Yet it’s intentional to keep you detached from your weapons, forcing you to try out everything.

    • vrighter@discuss.tchncs.de
      link
      fedilink
      arrow-up
      6
      ·
      11 days ago

      at least you didn’t need to keep fusing stuff to them to make them do anything but provide a light tickle to enemies

  • SybilVane@lemmy.ca
    link
    fedilink
    arrow-up
    29
    ·
    11 days ago

    It’s always at a point where the game suddenly requires a skill that isn’t part of its usual gameplay. I played a crafting and exploration game that suddenly has a huge platforming element in the late game in a dungeon, and it was even timed! The rest of the game involved no platforming, and it wasn’t even particularly difficult to do but I suck at platforming, never enjoyed it, and I especially did not need the stress of a timer in an otherwise relaxing game.

    Another story rich game which was heavy on logistics suddenly turned into a shooter. No, thank you.

    Another thing I hate is when I turn the difficulty down and the only option is to do it across the board so I may as well stop interacting with the game. I know I’m bad at fast-paced precision inputs. That doesn’t mean I don’t want cool puzzles to solve or complex systems.

    I know, I know: “get good.” I’m old. Shooting and platforming are not the skills I care to be developing at this stage of my life.

    • lichtmetzger@discuss.tchncs.de
      link
      fedilink
      arrow-up
      5
      ·
      11 days ago

      I quit Skyrim when they threw a mandatory stealth mission at me and I hadn’t leveled Stealth at all. Granted, most people don’t play it for the underwhelming story anyway…

    • Yaky@slrpnk.net
      link
      fedilink
      arrow-up
      3
      ·
      10 days ago

      Outer Wilds: Echoes of the Eye DLC does this, unfortunately. Halfway through the story, Myst-like exploration of an abandoned location turns into horror wandering around pitch black locations with a janky lantern, being chased by creepy-looking aliens. Nope, made me stop playing. (Horror and jumpy enemies are fine if I have a weapon and can control the protagonist. But not if it’s a death cutscene at a single touch in complete darkness. It made me more uncomfortable than Dusk, or Quake, or Blood did)

  • jimp@feddit.uk
    link
    fedilink
    arrow-up
    27
    ·
    11 days ago

    No Mans Sky. I just wanted to fly about and explore new planets. No! You must repair you ship first; find 30 jizz crystals. Ok, there’s some. To mine jizz crystals you need a shart hammer. To create a shart hammer you need 13 arse nuggets. To mine arse nuggets you need a piss laser etc etc etc
    Let me fly dammit!

    • horse@feddit.org
      link
      fedilink
      arrow-up
      9
      ·
      11 days ago

      I’m not ashamed to admit I selectively enabled free crafting to skip grinding in that game. I have very little patience for games that force me to spend time doing loads of boring busywork to “earn” the right to enjoy the fun parts. But at least No Man’s Sky allows you to tweak the gameplay experience very granularly to make it suit your taste. More games should be like that.

      • JessyKenning@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        10 days ago

        Can you please go into further detail? Like it looked like a game I’d love but then like the above poster I just walked away from it.

        • horse@feddit.org
          link
          fedilink
          arrow-up
          6
          ·
          edit-2
          10 days ago

          One of the main ways you progress in the game is by obtaining blueprints and then finding the ingredients to craft them. But you also have to craft things like fuel, ammo, etc. and to repair things. It’s fun but can get tedious at times. Luckily the game lets you fine tune the experience at any time (it’s actually probably one of the games that does this best imo) and one of the options is free crafting which lets you craft ending immediately without finding the ingredients first. My rule of thumb was to mostly only use it to skip grinding for ingredients I’d found before but needed more of it finding them would be too annoying, but not to skip searching for stuff I hadn’t seen yet.

          The game is worth it imo. There is lots of content and it goes on sale from time to time. And all the DLC is always free which is nice.

  • Mycatiskai@lemmy.ca
    link
    fedilink
    arrow-up
    26
    ·
    12 days ago

    Fallout 4 - when I kept getting the notifications about my settlements getting attacked. I tried setting them up with rocket launcher turrets to protect them but that was just annoying.

    The main storyline wasn’t interesting enough to make me want to play it with the stupid grind of base building.

    • anon6789@lemmy.world
      link
      fedilink
      arrow-up
      11
      ·
      11 days ago

      I’m not a very active gamer, and Fallout 4 was the only one I ever played. I got to the end basically, but no faction really seemed like a good choice so I took a break before starting down the final path with anyone. Years later, still haven’t ever gotten around to it.

      Love the whole Fallout universe lore though, and I probably watched more hours of gameplay and lore videos on all the games than I spent playing FO4. I at least got that out of giving it a go.

      • Mycatiskai@lemmy.ca
        link
        fedilink
        arrow-up
        8
        ·
        11 days ago

        I have been playing Fallout since the first game barely worked on my parents computer.

        The universe is amazing and I would go room by room, reading everything off of terminals and finding all the backstories.

        It killed me that I didn’t want to go back and play Fallout 4 because I want the story but the game was just too annoying.

        • anon6789@lemmy.world
          link
          fedilink
          arrow-up
          4
          ·
          11 days ago

          That’s such a shame. I’ve always felt a bit better about it being my introduction, as it didn’t seem terrible going in with no preconceived notion about what it was supposed to be. I could feel lots of cool pieces of an idea, but it never got me hooked on playing. I enjoyed the terminals learning about the world, and the factions were interesting, but none of them were fun or felt like they had too much of a chance to reform the Commonwealth as they were.

          After I stopped playing, I still enjoyed watching the lore and the TV show, and some bits of playthroughs since I don’t have anything that will play the other games and I’ve really enjoyed everything Fallout otherwise, so I’m glad I had something to get me interested in the franchise.

          Did you go back to the series and play 76? I never learned much about that one as I heard it was even more disappointing and empty at launch, but I’ve heard some story bits since making it sound like they added things eventually, but I’ve never been curious enough to seek it out.

  • ILurkAndIKnowThings@lemmy.ml
    link
    fedilink
    arrow-up
    20
    ·
    12 days ago

    I grew up on Diablo 1 & 2. I could co-op with friends, the grind wasn’t too bad, and the RNG table for loot was acceptable. Then Diablo 3 launched with a real money auction house, it made me realize that GAMETIME = MONEY and it just zapped all of the fun.

    • call_me_xale@lemmy.zip
      link
      fedilink
      arrow-up
      7
      ·
      edit-2
      11 days ago

      I find the Copper Alloy Ingot recipe to be the best approach. They’re somewhat less resource-efficient than Pure ingots, but the infrastructure is much more manageable, both because there’s no dealing with fluids and because Foundries are so much smaller than Refineries.

      edit: and I mean way smaller. My Nuclear Pasta factory produces 3,600 Copper Ingots per minute using 36 Foundries at 100% clock rate. To produce the same amount using the Pure recipe, I’d need 96 Refineries.

      96 Refineries take up 21,120 m² of space, ignoring pipes and belts. The Foundries take up just 3,240 m².

    • charles@lemmy.ca
      link
      fedilink
      arrow-up
      6
      ·
      10 days ago

      IMO there’s a few recipes that are fairly big momentum killers in Satisfactory. Factory games are probably my favourite genre and I love so many parts of satisfactory but I always hit a point in a playthrough that makes me quit (funnily enough, it’s often not the same item that makes me quit).

    • Fear_and_loathing@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      11 days ago

      I almost quit then too. I eventually built a huge copper mine for just producing copper powder and conveying it to my main factory. It still was a struggle until I maxed all my production out there.

  • IWW4@lemmy.zip
    link
    fedilink
    arrow-up
    14
    ·
    12 days ago

    Pick any part of NieR: Automata game play… holy fuck absolutely maddenning…

    • pipe01@programming.dev
      link
      fedilink
      arrow-up
      6
      ·
      12 days ago

      It’s such a shame for me because I absolutely love the art and atmosphere but I can’t stand the gameplay

      • IWW4@lemmy.zip
        link
        fedilink
        arrow-up
        2
        ·
        11 days ago

        Omg yes, the aestheitic was great and the mystery of the story was awesome.

  • dylanTheDeveloper@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    11 days ago

    Starfield. God awful pacing and dialog that made you go “oh please shut up”. I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn’t give a shit about.

    “Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs” -Shop Keeper I don’t give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.

    The fact they didn’t bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.

    • starman2112@sh.itjust.works
      link
      fedilink
      arrow-up
      4
      ·
      edit-2
      10 days ago

      I was on the verge of breaking down and quitting after I did the math on all the dragon shout space wizard powers, and realized that in order to level everything up to max, I would have to sit through eight hours of just the shitty temple minigame. But that just made me stop trying to get dragon shouts.

      What broke me was another notification saying that my mannequin of a wife had another gift for me.

  • rustinmyeye@lemmy.ml
    link
    fedilink
    English
    arrow-up
    10
    ·
    12 days ago

    Absolutely loved Dark Souls until I needed to get the lord soul from the catacombs. I dunno why but the catacombs pissed me off and I quit. Just so dark. Maybe I’ll try again.

      • Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        edit-2
        11 days ago

        They mentioned the Lord Soul, which means they’re talking about the Tomb of Giants area below the Catacombs.

        Which is pitch black, made up of narrow cliffs with deadly drops (that you can’t even see until you’re a few feet away), is filled with giant skeletons that hit hard and aren’t fun to fight, and even with a light source visibility is so poor that you only get a second’s warning before a group of giants kicks your shit in. It’s only not the worst area because Lost Izalith exists - both areas suck but the boss of the Tomb of Giants is at least decent; meanwhile Lost Izalith’s Bed of Chaos is possibly the worst designed boss fight in the entire Souls franchise.

        The entire endgame of Dark Souls post-Anor Londo is infamously rushed and uneven. The Duke’s Archives is the only section that comes close to the quality of what came before.

      • rustinmyeye@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        11 days ago

        Thanks for the tip, I never tried a divine weapon. I think I’ll start a new play through and remember that.

        • MufinMcFlufin@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          9 days ago

          They’re talking about the necromancer characters and the skeletons that they revive constantly in The Catacombs. If you kill the skeletons with a Divine weapon, that’s to say a weapon upgraded into the Divine tree, then they’re not revived by the necromancers anymore.

          That all being said, necromancers are only found in The Catacombs which is directly before The Tomb of The Giants. The Tomb is probably the dark area that they were talking about where you’d want a Skull Lantern or the Sunlight Maggot (the helmet) instead of a simple torch.

          The problem with getting the Sunlight Maggot is that it’s only found pretty early in Lost Izalith which is pretty far away from The Tomb. It requires you to have already defeated Ornstein and Smough, meet Gwynevere, and thus unlocked the golden fog gates then afterwards go to the bottom of Blighttown, lower the lava by defeating Ceaseless Discharge, go through the Demon Ruins, then right after the Firesage Demon you can find the one enemy that drops it.

          The problem with the Skull Lanterns is that they’re rare drops from the Necromancers who don’t respawn so you only get one chance to kill each of them for any possible drops. If none of them dropped one then your only choice is to start another save. The game does thankfully have a system so that if none of them dropped a Skull Lantern then the last one is guaranteed to drop one, but some of them can easily run off a cliff/bridge in which situation their drop will remain at the bottom where they died. If you don’t pick it up from their corpse at the bottom of the cliff (which you can get to, but will require completing the entire area) then that drop will despawn and you’re no longer guaranteed to get the final drop since you already had one spawn.

          I don’t think either of these options are an easy/simple “oh just go pick this up” type of recommendation since it’s very possible someone could have never gotten either of them before getting to The Tomb of The Giants.

    • Phunter@lemmy.zip
      link
      fedilink
      arrow-up
      6
      ·
      11 days ago

      There’s a helm you can get that emits light. There’s some skull shield or off hand too but you have to hold it up to make it work correctly. I usually just used the helm.

  • newtraditionalists@kbin.melroy.org
    link
    fedilink
    arrow-up
    10
    ·
    11 days ago

    In general, long cutscenes at the top are a huge deterrent. I booted up clair obscur again…and like…shit just let me play lol I think im finally in the gameplay of it all but I almost gave up again. Just feels like you wanted to make a movie. Do that. But let me play lol

    • tiramichu@sh.itjust.works
      link
      fedilink
      arrow-up
      4
      ·
      10 days ago

      I almost quit Nier Automata immediately, because the game opens right off the bat with a very long interactive cutscene with gameplay elements which you cannot pause or skip, and during which you cannot save.

      And if you die you have to do it all over from the beginning

      Fortunately that turned out to be the worst part of the game for me, and I enjoyed the rest of it.

      • Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        10 days ago

        Believe it or not, MGS5 is by far the most restrained game in the series when it comes to that sort of thing. The earlier games would lock you into twenty minute codec calls or unskippable cutscenes several times per area. Most of your playtime was watching floating heads yap at you while Snake repeated every line they said as a question.

        I think MGS4 totals something like 20 hours of cutscenes?

        • CyberMonkey403@lemmy.ml
          link
          fedilink
          arrow-up
          3
          ·
          10 days ago

          This is horrendous. I’ve only attempted to try MGS5 after hearing for literal years how amazing the series is, about amazing storytelling and world building and spy action and all that. And now you’re telling me that wasn’t even the most egregious?! Guess I’ll stick to Deus Ex

  • AstroLightz@lemmy.world
    link
    fedilink
    arrow-up
    10
    ·
    11 days ago

    RDR2: Last mission of the game. Crashed two-thirds through it. Gave up. Fuck that, I’m not redoing that shit.

    Sleeping Dogs: After gaining freeroam and a couple main missions (the first stealth one where you’re planting that listening device in a restaurant), got bored of the game. Feels like A worse GTA IV and Yakuza game. IDK I just didn’t vibe with it.

    Psychonauts 1: Last level (Circus). If you know, you know. It’s awful.

    Spyro: Reignited Trilogy: 100%ed 1 and 2. Gave up on 3 because it got boring and I hated the skateboarding levels.

    It seems the trend is when games get boring/repetitive, or some bullshit mechanic/mission/event is involved.

    • CyberMonkey403@lemmy.ml
      link
      fedilink
      arrow-up
      8
      ·
      11 days ago

      Makes me sad to hear this about Sleeping Dogs, because I absolutely loved it. Sometimes I would launch it just for a quick fight club bit because of how much I enjoyed the hand-to-hand fighting mechanics

      • zuckey78@sh.itjust.works
        link
        fedilink
        arrow-up
        7
        ·
        11 days ago

        Sleeping Dogs is the one game I have bought, and re-bought, for every platform I own. Fantastically underrated game with Emma Stone as a major characters voice. The combat is awesome. The story is tight. The driving is fun. The map is cool. The world is lived in. The combat is cool. The side quests are fun. Did I mention the combat is cool?