• Justdaveisfine@midwest.social
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    1 year ago

    There’s definitely weird people making games on itch and sometimes in the depths of Steam.

    By its very definition weird isn’t going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.

    • Auster@thebrainbin.org
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      1 year ago

      Looking from another angle from Yoko Taro’s point, I’d say that, in fear of failing due to being too big, companies would rather play it safe, but that causes creations to grow sterile.

      And as consequence, people allegedly “weird”, which I wouldn’t think are necessarily people with curious antiques as Yoko Taro himself, but simply people whose game ideas are far from a safe ground, go for making indie titles instead as then they can be free to do whatever they want.

      • RebekahWSD@lemmy.world
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        1 year ago

        I have. Watched two beings play it. I sincerely hope the person(s) who made that game make more games.

      • MinnesotaGoddam@lemmy.world
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        1 year ago

        i am so glad that only costs 2 bucks because flying through rings is giving me serious n65 superman flashbacks. they’re so bad i can’t find the number 5 on my computer. the one next to that.

    • missingno@fedia.io
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      1 year ago

      Weird still exists, true, but the combination of weird + budget is what’s really missing.

    • Sʏʟᴇɴᴄᴇ@lemmy.dbzer0.com
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      1 year ago

      The Alters just released, is AA, weird, and very good! Indies are definitely the home for weird experimental shit but I feel like there are going to be more strange, niche games being made for larger budgets as the AAA space splinters and devours itself.

  • some_guy@lemmy.sdf.org
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    1 year ago

    That’s the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn’t fun anymore.

      • axby@lemmy.ca
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        1 year ago

        +1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.

        Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.

        Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.

  • Coreidan@lemmy.world
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    1 year ago

    I stopped playing AAA games years ago. They are all trash.

    Indie games are where it’s at

      • Regrettable_incident@lemmy.world
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        1 year ago

        Yeah I’m playing cyberpunk for the first time and really enjoying it. i don’t know how much it innovates, but I’d say it was certainly a good game.

    • Blackmist@feddit.uk
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      1 year ago

      They’re polished, but nearly all of them are too safe.

      The ones that subvert things a little are always best for me, and these always get mixed reactions from people who went in with a set idea of what they wanted from it.

      Red Dead Redemption 2 being a slow paced wild west simulator rather than Grand Theft Horse is a prime example. It didn’t play by safety and doing popular things. It did what they wanted it to be, and it’s all the better for it.

    • Edgarallenpwn@midwest.social
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      1 year ago

      I’ve mainly been an Indie gamer since 2012 or so. My last gaming build is almost 7 years old, but I think the last AAA game I played was during lockdown and that was just because it was a way to hang with friends. At this point I just play indie ports on my phone.

      Funny enough, after going through my Steam recently played, the last AAA game I enjoyed was Nier.

    • dil@lemmy.zip
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      1 year ago

      The good ones are solid tho and last a long time, I do prefer indie/smallteam for the most part now

      • dil@lemmy.zip
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        1 year ago

        vrs got some cool unique stuff, vtol vr is solid gaming still got some really cool stuff coming out, I wanna live in a world where vtol vr is as popular as cod

  • hark@lemmy.world
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    1 year ago

    The weird people are still there, but development teams are much larger now, so their input is not as prominent. Plus the budgets are so large that a flop can heavily damage a company or even ruin it, so they’re very risk-averse. We need more AA or A games instead of relying so much on heavy-hitters.

      • SCmSTR@lemmy.blahaj.zone
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        1 year ago

        Indie games are great and all, but everybody I know is still waiting for great AAA games again that we can play together.

        • jol@discuss.tchncs.de
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          1 year ago

          I mean, sure, complaining and while doing the same thing and expecting a different result is one strategy. AAA games are purely capitalistic endeavours.

  • eronth@lemmy.world
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    1 year ago

    Part of the issue is that AAA still hasn’t learned how to manage and produce passion projects, which most great games are. They keep wanting to use what’s working elsewhere with no regard for what makes sense in their own game.

    • grrgyle@slrpnk.net
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      1 year ago

      Yeah really. They should be more like campuses funding a hundred small teams each trying to make something they’re individually passionate about. Hell, even give them the IPs to play with and see what they come up with.

    • mohab@piefed.social
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      1 year ago

      Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.

      This won’t stop unless infinite wealth hoarding is tackled by governments, if ever.

    • MJKee9@lemmy.world
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      1 year ago

      But then you get those people opening studios like Sandfall and creating masterpieces like Clair Obscura…

  • MidsizedSedan@lemmy.world
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    1 year ago

    I know im late to the party but… I just started playing Death Stranding. Lets just say its more than just a walking simulator…

    • Blackmist@feddit.uk
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      1 year ago

      It is mental, but I also kind of wish he’d hire somebody else to write dialogue for him.

      And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.

      • BrainInABox@lemmy.ml
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        1 year ago

        And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.

        Yeah…

        And Death Stranding is better about its female characters than most of the MGS games…

      • MidsizedSedan@lemmy.world
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        1 year ago

        I JUST started collecting chrysalis crystals. (so mabyt 4-5 delvilvery/walking sim missions in)

        To quote an old meme, ‘I know nothing Jon Snow’ but one i saw the ::: spoiler Title Hand prints in the sand, :::

        I knew this was more than a walking simulator

        • Blackmist@feddit.uk
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          1 year ago

          By the time you finish the game, whatever you’ve seen so far will seem like the most normal thing in the world.

          Definitely a lot of standard Kojima gameplay in there, among the apocalyptic Deliveroo simulator and bonkers 4th wall breaking.

    • andros_rex@lemmy.world
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      1 year ago

      Yeah, but how survivable is making indie games? Unless you make it big, you aren’t paying rent that way.

      • redwattlebird @lemmings.world
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        1 year ago

        That’s why you need public funding to support and nourish the industry. We’ve got that in our state where we can get grants to start up studios. This allowed for studios such as Massive Monster to be created.

        VC funding isn’t great because they can pull out if the project or investment doesn’t suit them. See League of Geeks.

    • mohab@piefed.social
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      1 year ago

      This take sucks. There’s a clear cap on what indies can do because they have a limited budget. Whatever their output is, it’s not comparable to big studios output.

      What the market lacks is quirky games on a medium budget, which’s not what indie scenes provide.

  • ijedi1234@sh.itjust.works
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    1 year ago

    There are plenty of weird people making weird games if you know where to look. itch io and DLSite, for instance.