Seems like buying games to remove them from your competitor is a scummier thing to do.
If Epic spent half as much money as they are suing organisations and instead funded developing their shop into a gaming community platform like Steam, they’d probably have caught up by now.
Epic Games Launcher would always end up a pile of shit anyway. Tim Sweeney is a fuckhead and he has lots of investors to please.
He’s also Tencent’s bitch too.
its not about making better product for epic. its about removing competition so they dont have to.
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If they didn’t have fortnite and unreal engine money propping them up it would have closed by now. Hasn’t been profitable since it opened in 2018.
If they didn’t have Fortnite they probably wouldn’t even have the money to dump into Unreal Engine to make it where it is today. They probably would ask Tencent for more money and Tencent would have bought the rest of the company. The game engine business is just not as profitable as Fortnite, just look at Unity.
There’s an argument for using these services in the early stages because they often operate at a loss in the hope that they will secure a monopoly in the future. The trick is to immediately abandon them when they jack the price up. I recently heard that in the food delivery space virtually no one is turning a profit.
Even worse, it’s costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.
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Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: https://en.wikipedia.org/wiki/Just_Eat_Takeaway.com
As of late 2025, Just Eat now belongs to Prosus.
Why would a restaurant allow delivery services if it causes them to lose money?
They don’t get a choice.
For real? I don’t know how any of this works from the restaurant side. I thought they had to “join” something like GrubHub, that’s not the case?
They could remove that competition by making a better product, but that is somehow always the last thing they’d ever think about. It never stops being so fucking weird with all these business people who go to great lengths to do shitty stuff and always end up making it worse for everyone except a quick buck for themselves, even though they could easily make a lot more for a longer time by simply doing a good job. But no, that would require anything other than immediate greed. Absolutely vile people.
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we are products and cattle for them, not customers. Their customers are other rich people they associate with and exchange favors and assets with.
I wonder if this is how it would be to live in world dominated by vampires.
Sweeney is legit delulu tbh.
He literally said Epic’s launcher/store is ready as is, doesn’t need more development. It also runs in Unreal Engine, so you get Chromium (CEF) + Unreal Engine running just for one launcher/store.
At least on Linux you can run Unreal Editor without EGS (because it doesn’t exist on Linux) and if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.
if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.
Oooh. This is interesting. I wonder how much of the epic library is Linux compatible.
Everything except fortnite and a few other kernel level anticheat games
it’s often more risky and expensive to hire, train and develop systems and communities like that, especially when doing it against the tide, than to just try to trip up the competition. It’s not just that it’s dificult and it costs money, but it’s not preferred because investors abhor risks.
Isn’t this seen in global politics all the time. When US says China is too dominant in X and we need to fight it. They are not saying that US will invest in shit that will help them compete. All or 90% of the actions is to try to trip up, sabotage and sanction the competition.
Just a bunch of crabs in a bucket.
I wish they’d just focus on fixing Unreal. It’s a shit show.
You dont like games that look like you have grease smeared over your monitor?
Always has been
Every time someone uses lumen the frame rate drops by roughly 2/3rds, it’s nuts.
To be honest, Epic is doing a good job of tearing down walled gardens in places like mobile, and we’ll probably be better off for it. But yeah, they’ve done a terrible job of competing with Steam.
They only did that because they wanted their walled garden to be there too. Tim Sweeney is just butthurt his walled garden isn’t the biggest
Of course, but…broken clock, you know? A large percentage of personal computers will be freed from Windows in large part because of Valve, even though they profit off of legalized child gambling addiction. And walled gardens in mobile will be broken down in large part because of Epic, which uses dark patterns to trick people out of their money in pursuit of a cultural hodge podge of nonsense that won’t even exist in a few decades.
The problem there comes from Epic taking secret deals to settle those cases instead of let any precedent be set that would actually benefit customers.
They’re doing that because they want their own walled garden.
“Gaming community.”
Steam and Epic are both malware.
I wouldn’t call them malware, but both Valve and Epic are not your friends and they have done a lot of bad shit (Valve was huge in enabling lootbox gameplay).
I don’t understand this I use it for rocket league occasionally and it all just works ™ ? I prefer Valve 100% to slopnite developers but the launcher seems fine to me. (On Linux Heroic is unironically better than steam which has a bunch of random bugs every few weeks)
Epic is trash, simple as
Rocket League had a native Linux version, but they also pulled that.
Because Steam is the world’s biggest games store on PC while Epic is statistically insignificant. What’s the question?
epic is irrelevant because nobody wants it, not because steam is trying to crush competition.
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I personal want a store that is native Linux. I have yet to find a store that does it better, no matter your OS. Epic, GOG, Amazon, ubisoft, and Xbox gamepass do not support or have a native Linux programs and require using Wine/proton to access their stores. Having an extra layer on top makes it hard to install games as all of them are expecting a C:/ that is just how any Linux OSes work.
Epic is irrelevant because Epic has not given anyone a single solitary reason to use their launcher and platform. Tim Sweeny loves the smell of his own shit in the morning after he takes a big wet dump in the toilet. So much so, he doesn’t even flush for a while.
That launcher of theirs has a knack of sucking out all of your system resources, namely bandwidth and CPU, just to download games. Meanwhile, Valve gives you so many options to work around that.
What if I told you that the MAU count for Fortnite alone is more than half of the total MAU count for all of steam?
Even if the only game on epic was Fortnite, that doesn’t qualify as “statistically insignificant” no matter how you look at it.
Isn’t most of that from consoles and mobile?
Yes, almost certainly. A gaming device is a gaming device, what matters is how many users you have.
If we’re concerned about distinguishing between platform, then steam is statistically insignificant on the vast majority of platforms people game on.
Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors
Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case
Fuck him, fuck Epic
Epic customer support is also garbage. I’ve sworn off the company.
No one gives a flat fuck about epics launcher.
Stupid people do.
I haven’t really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I’m no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they’re charging.
That’s what Apple charges devs in their “ecosystem” correct?
thats what apple forces and imposes on any developer that uses the app store, which is most of them since on ios alt stores are only a thing on eu and japan afaik
Depends if you’re a big developer or some indie one. Big developers commonly don’t pay fees or have special deals (Uber, etc.). Smaller ones pay 15% up to 1 million downloads, then it’s 30%. So if you want to pay less, get really rich first.
That being said, this is on top of the VAT, not part of it. Still charging 30% in 2026 feels criminal and greedy. This applies to nearly all big corporations, including Valve Corporation with Gabe’s fleet of yachts and company making more money per employee than any other company. It made more sense to take 30% cut when 100Gb of HDD costed thousand dollars, internet was metered in megabytes and the whole infrastructure was just not there yet, but this “industry standart” tax never changed even tho for them distributing apps has become far, far cheaper than it used to.
Just letting you know that you commented the same thing twice.
For brick and mortar, which has significantly more costs to make up than digital. Which is the entire point of this suit. And steam’s policy requires that no game can be regularly priced cheaper than on their platform - artificially raising prices across the board.
It’s bizarre seeing everyone here defend steam here just because they don’t like who’s saying it.
Steam provides more than just a one time exchange of download for money, so I wouldn’t exactly compare it to a store where you walk out the door and your exchange is completed. As a leftists, I think Steam makes too much money and should charge less and pay more but in a capitalist nation i don’t see Epic having a successful case
Because it’s a patent troll who has attempted this a few times before.
Exactly.
And she’s one of those who is doing it “for the children”. So, one of those disgusting beings who hides behind children to get anything she wants done.
Because Valve has more money that someone winning a lawsuit can take from.
Valve is being sued because they are forcing others to follow policies that further entrenches Steam as the largest store.
Since Epic bought the game developer, it only applies to themselves. It is much harder to sue someone over a decision that only applies to something they own. How can a company be sued for not selling their product at a store? Should Valve be sued for not selling their own games on Epic or GOG?
Is Epic’s decision to only sell their games on their store annoying for users? Yes. But unfortunately, there is nothing illegal about. There would be a better chance of a lawsuit of Epic paying other game developers for exclusivity, but that would still not be easy as game exclusivity is still a significant factor on game consoles as well. Albeit much less than in the past.
Isn’t valve being sued for
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Not allowing devs to sell steam download codes on other stores, But the ban only applies if they are selling the download code for cheaper than Steam
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Not allowing devs to sell steam DLC download codes on other stores
I don’t think 1 or 2 puts other stores at any disadvantage. If a store wants to sell steam download codes then Valve has to get their normal cut. If they don’t want to pay the valve tax, then they don’t need to offer a Steam download code.
So the entire problem is about restrictions on steam codes?
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Valve isn’t forcing anyone to use their platform.
If Steam’s terms aren’t satisfactory for developers, then they don’t have to use Steam.
There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.
Now, the question is if valve’s actions are actually abusing the monopoly, or normal business practices.
looks at Hytale doing quite well without even touching Steam
Hytale has incredible publicity for an indie release and caters to a target group that’s used to a separate launcher. Not comparable to the usual release.
Got any other modern examples than just the one game that had a massive following for the last 7 years of development?
Anything by Blizzard, Escape from Tarkov, Minecraft, Roblox, Valorant/LoL/TFT, Genshin Impact/HSR, Fortnite and more.
Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn’t even true… their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I’ll admit I’m splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.
So I really don’t think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.
You asked a question, I answered. You didn’t like the answer so now you move the goalposts.
Star Citizen I guess. If by “well” it is meant “making lots of money”
But yeah it’s not realistic at all for 99+% of devs/games
I would say they aren’t.
Because, they aren’t like Epic, who has been going around and locking games behind exclusivity deals. Name me one game by one developer, who Valve went to and was like “hey, I’m going to give you a $5 Million exclusivity deal. I’d like for your game to be available on our Steam platform for 2 years before you’re allowed to sell anywhere else!”
I’m sure nobody can find that game. Meanwhile, Epic has done this to Metro: Exodus, Tony Hawk Pro Skater 1+2 for the PC and outright buying studios going “hey, delist your game on Steam and only be available to our platform.”
How the fuck can that broad be so stupid to not notice that? But it’s all Valve’s fault, somehow.
I don’t know if valve are or aren’t abusing their monopolistic position. I am not a lawyer and i don’t have a horse in the race.
I was just answering to someone who said “if you don’t like valve policies, dont publish your games there”, which would be true for a normal business, but specifically not true of a monopoly, which steam is, unquestionably
Epic can do things much more freely, because they dont hold a monopoly on pc games
It’s hard to really call Valve a monopoly when, there is competition. If there’s no competition, then Valve would clearly be a monopoly.
It’s not like back in the 90s when Microsoft bundled their Windows OS with Internet Explorer that edged out Netscape back then. Because there really wasn’t a lot of browser alternatives available to have made it where competition was there. Microsoft was considered a monopoly back then because competition was very little during their peak then.
In the digital PC gaming landscape, it’s entirely different. There are numerous marketplaces for digital games. And they’re big enough to where Valve is just simply an alternative and can go without if someone chooses.
Valve doesn’t force anyone to use Steam or strong-arms people to buy games from them. They just exist, the people have spoken both by their own loyalty and their wallets. And that made companies like Epic mad and jealous. They just came late into the game when Valve was developing itself.
hey, I’m going to give you a $5 Million exclusivity deal
This isn’t something they need to.do, as they have a monopoly.
…Okay?
I don’t understand the reply. I was replying to the topic. I’m not a fan of Epic either but people are being kinda stupid about some of the justifications for the hate.
They could still compete on I don’t know, features, quality instead of anti-consumer practices.
Also true, but that’s not what I’m replying to.
There are not many objectively provable monopolies and i doubt that English law would support that claim without extremely strong evidence, generally utilities are the only ones that’d get close. A necessity with high fixed costs and infrastructure lock-in.
Steam has high market share in a segment, but not necessarily a distinct segment, I’m sure steam would argue that there are enough consumers who can and do substitute between pc and console and mobile, as well as other vendors so that their market power is mitigated by a fair amount of consumer mobility.
So what you’re looking to prove is unlikely to be a pure “monopoly” but ‘excess market power’, and ‘abuse of market power’. That is a complex legal art that the competition regulator is usually not that successful at proving, at least in English law.
Abuse of market power has to impact consumers not producers. There are always marginal producers struggling to make a profit - that happens in competitive markets, producers bidding prices down, some going out of business. I’m not saying I agree, but that’s more or less how the law sees it, lookup what they let supermarkets get away with in contracts with farmers.
To show consumer harm from upstream market manipulation you’d probably have to show a material dearth of choice being created by steam policies in order to jack up prices. Maybe that can be demonstrated, but it’s not simple and more likely to come down to subjective interpretation of the arguments and evidence from both sides rather than any unarguable objective truth.
If it were unarguable or objectively true then the CMA might lead the investigation itself instead of this being a private action. Though maybe this is too small a market for them to worry about.
You have to differentiate between a monopoly in economics and a monopoly in law.
In economics a monopoly is the only seller of a good with no other competition. If I am the only one who owns apple trees, I got a monopoly on apples.
In law a monopoly is someone who owns so much of the market that they can charge unfair prices. If I am the only one who owns large orchards full of the best kind of apple trees, it doesn’t really matter to me that someone else has a couple mediocre trees in their backyard. I am not a economics-monopoly, since someone else is also selling apples, but I hold enough of the market that I can set the price to whatever I want.
(Ok, the analogy isn’t perfect, but you get it, I hope. Basically the “excess market power” thing you talked about is the legal definition of a monopoly.)
Customers don’t necessarily need to be end customers. If steam is charging their business customers too much, that counts too. (It also affects the end customers too, btw.)
So the question is: If I don’t release a game on steam, will that cause it to underperform significantly? If so, does steam charge a lot above market price? If both of these questions are answered with yes, a lawsuit could be successful.
UK law basically doesn’t use the term.
My point was that proving dominance and abuse is rarely objective fact. It sure isn’t showing market share and that some games companies go out of business. They have to show the things that valve does to restrict competition - being popular isn’t enough alone.
Your last question is quite a good example of how hard it is to prove because it includes counterfactual comparisons.
This might be why it seems (if the journo is to be believed) that they’re going down the tie-ins angle for the DLC, not necessarily headline pricing. Thou the latter would probably a worse outcome for valve if guilty.
I could see Valve controlling a bit of a monopoly in the game launcher and gaming social media markets.
A pro-consumer change that the EU could impose would be to split up the game marketplace from the game launcher and gaming social media markets through intercompatible APIs.
Maybe you could download games from steam in GOG or Lutris, and the steam overlay works on GOG or Lutris too. Maybe your discord friends could show up in the Steam friend list.
They essentially removed games that I owned and made it so I could no longer play them by drippy Linux support.
Which ones?
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I’m still bitter at Steam for taking a bunch of my single-player games off me that I’d already paid for when I moved to another country, and refusing to refund me because I’d already played 10 hours. Also the support guy treated me like I was a criminal for even trying.
Did they explain why moving to another country ment anything?
There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?
That only made it so that you couldn’t buy games with symbols like the swastika. I used to live abroad and moved back to germany and kept all my games.
Some games are region-locked because the localisation is done by building another binary, Fallouts were like that, and some other I can’t remember, maybe it was this
I too am afraid to change region because Valve is very opaque in how they change availability, and there definitely were precedents of games not just being delisted but still available if you have them, but also disappearing completely from you library
I suspect Germany was the reason Kane and Lynch 1/2 was so heavily censored. They even got a bright orange bulletin on the Steam store page claiming that German citizens were unable to purchase or play the game.
Some countries have huge taxes on entertainment while others have nearly none. I’d guess he moved to a county with a higher tax rate and Valve can’t just have people using a VPN to circumvent their local taxes. Valve is left without a way to determine where you were when you’d purchased the game so they geo lock the titles to where you purchased them.
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Marketshare, and you have to remember the difference between platform and store. If Epic made them exclusive to the Epic Machine™ then there would be a problem but moving from Steam to Epic doesn’t remove Windows support.
Imagine Target bought Great Value (Walmart brand) and moved it from Walmart to target. Would anyone care?
It does remove easy Linux compatibility. Also you can run any storefront on steam deck, so not sure what your point is about hardware
A hypothetical Epic console.
Heroic gives Linux support and has the added benefit of being third party.
I dunno, killing the idea of ownership of games was pretty bad.
I don’t think any amount of Proton patches submitted is going to bring that back.
Steam didn’t do that. Even when you bought a physical disk you didn’t own the game. Microsoft is the one you should be blaming for how software is licensed over actually being sold to you. It was them who really pushed for that shit in the fucking 80s.
But Steam didn’t kill the idea of ownership of games? It never existed for digital distribution (or even physical with DRM), which existed before Steam.
Apparently a lot of games don’t have DRMs on Steam. The only thing missing is a badge indicating this.
So at least you own these…
Yes, some of them can be launched directly from the exe without the steam client, or with some modifications to the game files.
Here’s a list of DRM free games: https://www.pcgamingwiki.com/wiki/List_of_DRM-free_games_on_Steam
Also it’s kind of silly how people automatically blame Steam for this, even though Valve does not force you to use DRM to publish to Steam. It is the developers themselves that chose to add DRM or tie themselves to the Steam API so that the game can’t run without it.
So for example getting Dorfromantik or Citizen Sleeper from Steam or GOG is virtually equivalent in terms of ownership.
Steam didn’t do that. Even Super Nintendo cartridges tried to claim in the Terms and Conditions that you legally didn’t own the copy you paid for. It was never contested, and thus we have the current software ownership debacle.
Who sued who in the what now?
TIL it was removed from steam. I play it on my deck all the time
Yeah, it’s no longer for sale. If you bought it before it was delisted, you can still download/play it through steam. What is fucking atrocious is that I had to go and make an account with epic to play. Well, they can spam and sell my ‘nannerbanner’sfakeemailforepiccunts@proton.me’ all they want. Fucking cunts. .
Yeah, I bought my own domain specifically so I could set up a catch-all email service. Everything sent to my domain hits the same inbox, but I can easily see who has sold my info. If I start getting spam addressed to “walmart@example.com” then I know Walmart sold my info. And I can easily set a rule to automatically mark anything addressed to that burned account as spam.
Lots of websites quickly caught onto the “just add a + after your regular email” trick, and set up an internal rule to remove any of the + tags. So that old trick is largely useless.




















